NEW BOARD GAMES, BEST BOARD GAMES, FAMILY BOARD GAMES, POPULAR BOARD GAMES, FUN BOARD GAMES 
 Many years have brought about significant changes in the game industry, and many of these games are developed toward a personal level. It leaves a void or longing to interact with others and the excitement it leaves behind. Who Knows Who is a board game that is intended to ease this dilemma and is extremely interactive. You can play it with friends, family, or as a couple(s). You can also set up teams.
 
Whether you think you know someone more than they know about you or want to know someone, this is a fun way to find out. There are many unique features in this game that set it apart from other games. This game contains a new style die (singular for dice), tokens and Tracker Cards which keep track of everyone's play. Other innovations include a multiple card tray to help keep your playing cards in order and unique cards such as Zany, Personal Experience, and Tasks.
 The challenge of this game is to answer questions cards drawn by other players. If you can't answer a question correctly, you then receive a Debit. If you receive four Debits, you now get a Task from the player who asked you your last question. A Task is an assigned work or duty detail to be performed anytime after the game is finished. Examples: Make or buy a dessert, wash and dry a pet, or host a picnic or barbeque, etc.    There are ways to lessen a Task or even eliminate it. It's easy to keep track of any Debits you may receive on your specialized Tracker Card. A sticky notepad is also included in the game to transfer and post your Task to remind you.
 WHIMSICAL, LUDICROUS, and ENGAGING are some of the words players have used to describe many of the playing cards. These elements entice or coax players in a sort of frenzy. Players sometimes find it hard to complete one round on the board due to being involved in the game. So, you can play only one round on the board or as many as desired. Alfonso, the overseer on page one, recommends four rounds of play just in case you can't shoot straight; keeping the game at an average pace.